The hint system was also wildly inconsistent – at some points the clue would be irritatingly vague – something along the lines of “I think I saw somewhere to put this item” – while on others it would give me the entire solution. Additionally, the interface sometimes proved to be too sensitive, leading me to zoom out of a puzzle during my attempts to open a door or turn a screw. Nothing game-breaking, but there were a few popping textures and, at one point, the audio completely failed until I rebooted the game. There were a few glitches that hampered my enjoyment somewhat. That’s not to say that The House of Da Vinci 3 is perfect. If you’ve played the series thus far or have even rudimentary knowledge of the period – specifically the Borgias family, almost universally positioned as the villains of such pieces – this should come as no surprise. As the game progresses a conspiracy emerges surrounding the Papacy. Instead, everything feels like a small piece of a greater hole, and it’s just a case of finding out where each piece fits.Ī fair warning – like many games set during Renaissance Italy, there is the potential to offend here. There’s very little sense of dead space, even in some of the more sprawling areas. Hardly groundbreaking stuff, but what works so well is the execution. The House of Da Vinci series, in a sense, is a lot like a series of escape rooms. I love the physicality of the puzzles, the satisfaction of all the pieces clicking into place, and it’s the sort of puzzle that lends itself well to mobile devices. Other games created by James include Nano Empire, A Few Minutes of Glory, Evelyn’s Farm and Guess the Rule - none of which I have played yet, but all of which I shall be downloading when I have finished writing this review. As an example, my current achievements include #82: Bound the Waffle Hive and the Dog Dungeon together with Rosa the Giant Trumpet’s mystic roots of peace’ and I have 307 Horse Loyalty (14 loyalties per second) which is…good? I’m still not quite sure that I know how to play it correctly, or what I’m trying to achieve, but I really, really enjoy it. Every day a new world is created, and the idea (I think) is to gain loyalty points and complete achievements in order to improve your stamina so you can get further through each world. Made by James Senter (JK Games), a part-time independent game developer, with no fancy graphics, hardly any graphics at all in fact, the beauty of this game lies in its inventiveness and random nature. With the resurgence in popularity of RPG such as Dungeons & Dragons in recent years, there is no doubt an audience for this genre waiting to be tapped into. It is essentially a more concise version of those adventure novels we had in the 80s, where you’d choose a path and turn to the specified page to continue your adventure. It’s absolutely nothing like any other mobile game I’ve played - and that covers a fair few. Pocket Reality is a strange beast, full of strange beasts.
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